//
//  GameViewController.m
//  PacIsBack
//
//  Created by Jérémy Brault on 14/12/09.
//  Copyright 2009 None. All rights reserved.
//

#import "GameViewController.h"
#import "Constants.h"


@implementation GameViewController

@synthesize currentView;

/*
 // The designated initializer.  Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
        // Custom initialization
    }
    return self;
}
*/

-(id) init{
	if (self = [super init]) {
		UIView* emptyView = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, iphoneWidth, iphoneHeight)];
		[self setView:emptyView];
		[emptyView release];
	}
	return self;
}

/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/


-(void) launchBattle:(id<BattleProtocol>) battle{
	if ([self currentView]!=nil) {
		[[[self currentView] view] removeFromSuperview];
	}
	[self setCurrentView:[battle controller]];
	[[self view] addSubview:[[self currentView] view]];
	NSThread* battleThread = [[NSThread alloc] initWithTarget:battle selector:@selector(battleLoop) object:nil];
	[battleThread start];
	[battleThread autorelease];
}

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
}

/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/

- (void)didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
	
	// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
	// Release any retained subviews of the main view.
	// e.g. self.myOutlet = nil;
}

- (void)dealloc {
	[self setCurrentView:nil];
    [super dealloc];
}


@end
